Francine Rotzetter.
Architect MSc ETHZ |
Game Designer MA ZFH |
CAS OOP | CAS CS1
02 PORTFOLIO
03 EXPERIENCE
Education
Work
CURRENT
2024 - current
02/2024 - current
MAS Computer Science
at ZHAW, Zurich
Part-time
CAS Computer Science 1 & 2,
CAS Software Engineering
2021 - 2022
01/2021 - 09/2022
Managing Partner & Real-Time Director
Raumgleiter AG, Zurich
Responsibility for 6 developers and artists to improve current product portfolio and to drive business development of real-time visualizations in the real estate, entertainment, and banking sector by comprehensive market analyses, customer acquisitions and product innovations.
Unreal Engine 4 & 5 | Blender | Perforce | Adobe CS |
2020–2021
01/2020 - 01/2021
Real-Time Director
Raumgleiter AG, Zurich
Managed 6 developers and artists and directed projects for real-time visualizations for the real estate, entertainment, and banking sector.
Acquired new customers, maintained customer relationships, and coordinated and presented projects with budgets up to CHF 400’000.
Coordinated the development of new OnScreen and Virtual Reality applications with high business potential.
Unreal Engine 4 | Unity Engine | Blender | 3dsMax | Quixelmixer | Subsance Painter/ Designer | C++ | C# | Git | Perforce | Adobe CS
2020
02/2019 - 03/2020
Object Oriented Programming at ZHAW, Zurich
CAS OOP ZHAW
C# | Java
2018-2020
01/2018 - 01/2020
Senior Project Manager AR & VR
Raumgleiter AG, Zurich
Managed and trained 2 interns.
Coordinated Virtual and Augmented Reality and 3D configurator projects.
Unreal Engine 4 | Unreal Visual Coding | Unity Engine | Blender | 3dsMax | Subsance Painter/ Designer | C++ | C# | Git | Perforce | Adobe CS
2019
08/2019
Andri Gerber / Ulrich Götz (eds.)
The Spatial Logic of the Virtual and its Meaning for the Real
2017
02/2016 - 06/2017
Master of Arts ZFH in Design with a Specialization in Interaction (core subject Game Design) at ZHdK, Zurich
Master thesis : "Game Guidance - Leitsysteme in Open-World Games"
Supervisors : Beat Suter, Mela Kocher,
René Bauer
Highlighted in ZHdK “Highlights”
Unreal Engine 4 | Unreal Visual Coding | Blender
2015
08/2014 - 08/2015
Master of Science ETH in Architecture at ETH Zurich, Zurich
Master thesis : Sports center in Zurich
Supervisor : Prof. Dietmar Eberle
Vectorworks | Rhino | ArchiCAD | Cinema 4D | Adobe CS
2022 - 2023
09/2022 - 11/2023
Engineering manager,
real-time visualization
Tend AG, Zurich
September 2022: Fusion of Raumgleiter AG and Tend AG
Responsibility for 8 developers and artists to improve current product portfolio and to drive business development of real-time visualizations in the real estate sector by comprehensive market analyses, customer needs and product innovations.
Unreal Engine 4 & 5 | Blender | Perforce | C++ | Adobe CS
2023
02/2023 - 12/2023
Lecturer
Immersive Technologies
Lucerne University of
Applied Sciences and Arts
2023
08/2023 - 12/2023
Leadership Training
Andreas Schwaller
Self-management, self-reflection, Secure Base Leadership, Communication skills, communication, criticism, conflicts, Performance competence, team development, Change Management
2024
02/2024 - 07/2024
Computer Science 1
at ZHAW, Zurich
CAS CS 1
Python | C# | C | SQL
2024 - current
02/2024 - current
Software Developer & Projectmanager
Noser Engineering, Winterthur
C# | Jira | Git | Azure DevOps | Azure AI | VS 22
2014
08/2008 - 03/2014
Bachelor of Science ETH in Architecture at ETH Zurich, Zurich
Vectorworks | Rhino | ArchiCAD | Cinema 4D | Adobe CS