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Francine Rotzetter.

Architect MSc ETHZ |
Game Designer MA ZFH |
CAS OOP |
QUALIFIKATION

R

I LIKE TO FACE NEW CHALLENGES, WORK BOTH IN A TEAM AND INDEPENDENTLY. I AM RESPONSIBLE AND CREATIVE.

01 QUALIFICATION

MY SKILLS

++C

1Y

VISUAL SCRIPTING

5Y

UNREAL ENGINE 4 & 5 

6Y

SOURCE CONTROL 

5Y

LEADERSHIP

3Y

PROJECT MANAGEMENT

5Y

BLENDER 

6Y

ADOBE CS

+10Y

ARCHITECTURE

+10Y

PORTFOLIO
ERFAHRUNG

02 PORTFOLIO

03 EXPERIENCE

Education

Work

CURRENT

2024 - current
02/2024 - current

Software Developer & Projectmanager
Noser Engineering, Winterthur

2024 - current

02/2024 - current

MAS Computer Science
at ZHAW, Zurich

Part-time
CAS Computer Science 1 & 2,
CAS Software Engineering

2021 - 2022
01/2021 - 09/2022

Managing Partner & Real-Time Director
Raumgleiter AG, Zurich

Responsibility for 6 developers and artists to improve current product portfolio and to drive business development of real-time visualizations in the real estate, entertainment, and banking sector by comprehensive market analyses, customer acquisitions and product innovations.


Unreal Engine 4 & 5 | Blender | Perforce | Adobe CS |

2020–2021

01/2020 - 01/2021

Real-Time Director
Raumgleiter AG
, Zurich

Managed 6 developers and artists and directed projects for real-time visualizations for the real estate, entertainment, and banking sector.

Acquired new customers, maintained customer relationships, and coordinated and presented projects with budgets up to CHF 400’000.

Coordinated the development of new OnScreen and Virtual Reality applications with high business potential.


Unreal Engine 4 | Unity Engine | Blender | 3dsMax | Quixelmixer |  Subsance Painter/ Designer | C++ | C# | Git | Perforce | Adobe CS

2020

02/2019 - 03/2020

Object Oriented Programming at ZHAW, Zurich

CAS OOP ZHAW

C# | Java

2018-2020
01/2018 - 01/2020

Senior Project Manager AR & VR
Raumgleiter AG, Zurich

Managed and trained 2 interns.

Coordinated Virtual and Augmented Reality and 3D configurator projects.


Unreal Engine 4 | Unreal Visual Coding | Unity Engine | Blender | 3dsMax | Subsance Painter/ Designer | C++ | C# | Git | Perforce | Adobe CS

2019

08/2019

Andri Gerber / Ulrich Götz (eds.)

The Spatial Logic of the Virtual and its Meaning for the Real

2017

02/2016 - 06/2017

Master of Arts ZFH in Design with a Specialization in Interaction (core subject Game Design) at ZHdK, Zurich

Master thesis : "Game Guidance - Leitsysteme in Open-World Games"

Supervisors : Beat Suter, Mela Kocher,
René Bauer

Highlighted in ZHdK “Highlights”

Unreal Engine 4 | Unreal Visual Coding | Blender

2015

08/2014 - 08/2015

Master of Science ETH in Architecture at ETH Zurich, Zurich

Master thesis : Sports center in Zurich

Supervisor : Prof. Dietmar Eberle

Vectorworks | Rhino | ArchiCAD | Cinema 4D | Adobe CS

2014

08/2008 - 03/2014

Bachelor of Science ETH in Architecture at ETH Zurich, Zurich

Vectorworks | Rhino | ArchiCAD | Cinema 4D | Adobe CS

2022 - 2023
09/2022 - 11/2023

Engineering manager,
real-time visualization
Tend AG, Zurich

September 2022: Fusion of Raumgleiter AG and Tend AG

 

Responsibility for 8 developers and artists to improve current product portfolio and to drive business development of real-time visualizations in the real estate sector by comprehensive market analyses, customer needs and product innovations.


Unreal Engine 4 & 5 | Blender | Perforce | C++ | Adobe CS

2023

02/2023 - 12/2023

Lecturer
Immersive Technologies​

Lucerne University of
Applied Sciences and Arts

2018

08/2018

Beat Suter / Mela Kocher / René Bauer (eds.)

Game Mechanics for "The Magic Circle"

2023

08/2023 - 12/2023

Leadership Training
Andreas Schwaller

Self-management, self-reflection, Secure Base Leadership, Communication skills, communication, criticism, conflicts, Performance competence, team development, Change Management

KONTAKT
CONTACT

Do not hesitate to contact me if you’re interested in discussing a possible project or to learn more about my work.

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